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DEATH MATCH
SCENE This Live-Play can be played in just about any terrain outdoor. An emplacement or room at one end is useful for a base. TEAMS Team Attacker vs Team Defenders set on Standard with 5 HP. OBJECTIVE Both Teams: The objective is to control the base with the most players at the end of the game. RE-SPAWNS Unlimited, for the first 15 min only VICTORY The winning team is the one that has the most Live Players within the objective area at the end of the allotted time.
DOMINATION
SCENE This Live-Play can be played in just about any terrain or maze, indoor or outdoor. A central emplacement or room is useful for placement of the Domination box. TEAMS Team Alpha vs Team Bravo set on Standard with 5 HP outdoors or Hard 3 HP for indoor. OBJECTIVE Both Teams: The objective is to control the Domination box for more time than the opposition. To gain control your team must shoot the Domination box, then prevent the opposition from taking back control.
RE-SPAWNS Unlimited.
VICTORY The winning team is the one that has had control the longest.
CAPTURE THE FLAG
SCENE This Live-Play can be played in just about any outdoor terrain
​TEAMS Team Alpha vs Team Bravo set on Standard with 3 HP
​OBJECTIVE Both Teams: To capture the flag from the oppositions base and return it to your base within the allotted time. If you are carrying the flag and die, you must immediately drop the flag where you are.
​RE-SPAWNS Unlimited.
​VICTORY The winning team is the one that has returned the flag to their base first and within the allotted time.
VIP ESCORT AMBUSH
SCENE This Live-Play works best on a large outdoor field with plenty of cover. Ideally the field would be best at 300m long by 200m wide.
TEAMS Special Forces (SF) team has 1 V.I.P set on 2 HP and a number of Bodyguards, set on 6 HP vs The Ambushes, set on 4 HP.
​OBJECTIVE SPECIAL FORCES: Get the V.I.P to the L.Z in the allotted time AMBUSHES: Kill the V.I.P and stop the remaining SF team from reaching the L.Z.
RE-SPAWNS None. (Unless the V.I.P dies, in which case they get re-spawned into the SF team)
​VICTORY SF Win - if the V.I.P reaches the L.Z alive within the allotted time Draw - The V.I.P dies, but at least half of the SF team makes it to the L.Z within the allotted time Ambushes Win - if either of the above two is not achieved by the SF team.
CAPTURE THE BASE
SCENE This Live-Play can be played in just about any terrain outdoor. An emplacement or room at one end is useful for a base.
​TEAMS Team Attacker vs Team Defenders set on Standard with 5 HP.
OBJECTIVE Both Teams: The objective is to control the base with the most players at the end of the game.
RE-SPAWNS Unlimited, for the first 15 min only
​VICTORY The winning team is the one that has the most Live Players within the objective area at the end of the allotted time.
SECURE & HOLD
SCENE This Live-Play can be played in just about any terrain outdoor.
TEAMS Team Alpha vs Team Bravo set on Standard with 5 HP.
​OBJECTIVE Both Teams: The objective is to have secured the objective with the most players at the 3 min mark, 6 min mark & the 9 min mark.
​RE-SPAWNS Limited, 100%
​VICTORY The winning team is the one that had controlled the objective the most times.

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info@mobilestrike.com.au

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